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Eldest souls fighting styles
Eldest souls fighting styles





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  2. Eldest souls fighting styles software#
  3. Eldest souls fighting styles trial#

It’s a strong and noteworthy addition to the soulslike genre. Overall, I’ve very much enjoyed my time with Eldest Souls, even with most of that time being spent getting my ass handed to me on an obsidian platter. I don’t think the lack of a clear-cut narrative is explicitly a problem, but I know this storytelling style isn’t for everyone. You play as a lone warrior venturing to the Citadel to kill some Old Gods with an obsidian blade for…reasons? There’s an opening cutscene that sets the stage, but a few deaths in I had already forgotten most of what it had said. I could touch a bit upon the game’s story, but, like From Software’s work, its story is sparse and told mostly through item descriptions, cryptic NPC dialogue, and letters and other scribblings found around the environments. I found her platform with the statue-esque spearmen and archers to be simply wonderful. Aryana, First of the Moon, was another standout. I loved the creature deigns, with the regal and bright aesthetic of Azikel, God of Light, being a personal favorite. But the look of the bosses is what really stuck out to me. There’s a nice variety to them too, from the foreboding castle exteriors to a lush garden area. The environments are beautifully constructed with 16-bit pixel art. The art design in Eldest Souls is stupendous. I absolutely love the gorgeous and, at times, haunting art design.

Eldest souls fighting styles trial#

I would have loved a separate training ground with a live enemy to engage in combat with, similar to Hanbei from Sekiro, so I didn’t have to learn the game via a trial by intense boss fight. Because Eldest Souls only has boss fights, there are no skeletons, rats, or other classic RPG enemies to learn your moves and timing against.

eldest souls fighting styles

You come across a camp with a couple practice dummies - one you can whail on until your thumbs are sore and the other you can practice dashing against - but this area only becomes available after the third real boss is defeated. I do wish there was more of an extensive training area.

Eldest souls fighting styles software#

It was a sharp contrast to how I play a From Software game, where I find a weapon or two I love and stick with them for the majority of the game ( Bloodborne’s Blades of Mercy will always be a personal fave). I really enjoyed this system in Eldest Souls. With all the different shards in the game, their different abilities, and the many places to slot them, no two player builds will be alike. For example, The Guardian’s shard can greatly increase the damage of a berserk slash, add corruption that heals to the windslide attack, or gives you a grapple attack when in the active slot, among other abilities. Each boss shard has a different ability depending on where it’s slotted. Once a boss is defeated, your character acquires a boss shard, adding another layer to the combat system. There are enough attacks and skills available in the game that it never becomes repetitive and instead stays exhilarating throughout your lone warrior’s journey.Įldest Souls has a surprisingly deep skill tree and combat system. At the outset of the game I thought the gameplay would get tiring after a while with only one weapon available, but because of the different playstyles available, I never found myself feeling bored - even after death 300 or so. There are three different fighting styles you can choose from and dump your skill points into, with one focused more on movement and dealing small amounts of damage in rapid succession, one focused on hitting heavily, and another built around defense and countering your opponent’s attacks.

eldest souls fighting styles

Eldest souls fighting styles full#

When the bloodthirst buff is full or nearly full, it can be expended with a bloodburst attack, which deals heavy damage. Charging your opponent is the real bread and butter of Eldest Souls as once a charge attack lands you gain a bloodthirst buff that increases your damage, ups your movement speed, and lets you heal yourself by landing hits (think of Bloodborne’s rally mechanic). You have a couple basic combat moves to start with, light attacks and charge attacks. I found Aryana, First of the Moon, easy (that being a relative term) to land attacks on, so I made sure my build dealt as much damage as possible, while against Hyem, of the frigid waste, and Eos, God of Unity, I needed to be quick on my feet and went for builds that buffed my speed. I’d respec my skill points after every dozen or so deaths as I learned a boss’s moves more. Because of this, each fight begets experimentation. Some bosses were nimble and quick, like your player character, while others were large and dealt heavy damage. What I really enjoyed about the boss fights was how different they all were.

eldest souls fighting styles

Azikel, God of Light, was a standout boss for me.







Eldest souls fighting styles